F-22 Air Dominance Fighter Patch (V5.144) ----------------------------------------- Wednesday, March 5, 1998 Thank you for obtaining the F-22 ADF Patch. This Patch will upgrade your installed version of F-22 Air Dominance Fighter to V1.544. Notes for nVidia Riva 128 Video Card Users ------------------------------------------ Users of the nVidia Riva 128 who replace this device with another video card will have to remove or rename the 'nvidriva.128' file which is present in the 'DID\F22ADF\program' directory (or wherever F-22 ADF was installed to). If this file is not removed then visual anomalies may be present when running F-22 ADF on the new video card. Notes for Users with Voodoo II Chipset Based Video Cards -------------------------------------------------------- The problem which prevented the 3Dfx\Glide version of F-22 ADF working with Voodoo II chipset cards has now been fixed in this version. Notes for Users with Permedia II Chipset Based Video Cards ---------------------------------------------------------- There has been a problem reported with Permedia II chipset cards during the testing of this version. If, while flying the plane, you enter into the options menu (shift + ‘O’) and return to the main game you will experience graphical anomalies. To prevent the problem we recommend that the options menu screen only be accessed from the main menu. Bugs That Have Been Fixed ------------------------- The following bugs have been fixed within F-22 ADF: * The LANTIRN zoom problems when LANTIRN is slaved have been fixed. * The problem caused by requesting refuel twice has been fixed. * The inter-plane collision on the ground has been fixed. Planes would not collide if the player was moving very slowly. * The vocal warnings cockpit switch to turn off Bitchin’ Betty from the Systems MFD has been fixed. * Wingmen now ignore formation commands when they’re on the ground. * View padlock no longer padlocks onto player’s plane. * The lock-up when exiting the game while ACMI is still recording has been fixed. * The crash which would happen sometimes upon selecting LANTIRN has been fixed. * The crash to do with having a static target in your shoot list and looking down at the right-hand MFD has been fixed (thanks to Ray ‘Viper’ Purvis for letting us know about that one). * The crash caused by pressing ‘Z’ after ejecting has been fixed. F-22 ADF Multi-player and Communications ---------------------------------------- Please note that the patched version of F-22 ADF will not communicate with the original release. The following changes have been made to the multi-player section of the game 1. Improved multi-play connectivity using TCP/IP and IPX over services such as KALI95. 2. Improved plane position prediction to reduce warping. 3. The bug that occurs when the server cancels the DirectPlay dialog box which causes the selected service provider not to reset correctly has now been fixed. It now resets the selected service and screen correctly. 4. The client's (game joiner's) multi-player details screen now resets each time a new scenario is selected. It displays the correct number of team buttons and weapons list. 5. The amount of data being sent across all media has now been reduced. This prevents high specification machines swamping lower specification machines with data. Connectivity Instructions for each DirectPlay Service Provider -------------------------------------------------------------- Follow the instructions provided below that are appropriate to your connection method. IPX --- Select IPX Connection For DirectPlay. Host: Select new game button. Wait for the others to join. Joiner: Select the game from the 'Games in Progress' list. Select the join game button. TCP/IP ------ Select TCP/IP Connection For DirectPlay. Host: Select new game button. Wait for the others to join. Joiner: Select join game button, a window will appear. Enter the IP address or the DNS of the host machine. Select the game from the 'Games in Progress' list. Select the join game button. Modem ----- Select Modem Connection For DirectPlay. Host: Select new game button. Select the correct modem from the list in the dialog box. Click the 'Answer' button in the dialog box. Wait for the other player to join. Joiner: Select the join game button. Enter the telephone number of the host machine. Select the correct modem from the list in the dialog box. Click the 'Connect' button in the dialog box. Select the game from the 'Games in Progress' list. Select the join game button. Serial ------ Select Serial Connection For DirectPlay. Make sure that the settings in the Serial Connection dialog box are the same for both machines (except port number). (e.g. Baud Rate: 57600, Stop Bits: 1 bit, Parity: No Parity, Flow: RTS/DTR). Host: Select the new game button. Complete the settings dialog box. Wait for the other player to join. Joiner: Select the join game button. Complete the settings dialog box. Select the game from the 'Games in Progress' list. Select the join game button. Graphics Cards Issues --------------------- The following graphics cards are supported by Direct 3D in addition to the cards supported in the initial F-22 ADF release. Please note that graphical anomalies may periodically occur on some of these products due to driver and hardware problems. * Cards based around the Permedia and Permedia II chipsets * Cards based around Nvidia Riva with PCI bus (this previously only worked with AGP) * Cards based around the ATI Rage Pro with PCI bus (this previously only worked with AGP) * Cards based around the Rendition V2200 chipset. In addition problems have been found on the following cards: * Serious graphical anomalies on Power VR chipset based machines when using Direct 3D. * Problems have been found in test with Power VR or Rendition chipset cards involving the fogging effects. What’s New? ----------- There are many game play enhancements that have been included in his upgrade which make F-22 ADF more enjoyable to play. The following enhancements have been made: There is now a realistic fire delay between SAMs locking on and firing at you. They previously launched instantaneously. The sensor range is no longer changed when you switch to manual Emcon levels. SMART PILOTS controlled aircraft now have a realistic number of cannon rounds as found in the actual aircraft. A systems display for wingmen has been added to allow you to view their weapons and fuel status. Click the ‘WS’ button in the system display to cycle through each of the wingmen. The wingmen and wing-leader damage status can now be seen at a glance on the systems display. Status is shown by the color of the wingman text. White is fully functional, yellow is damaged and red usually means imminent use of the Ejector seat. If any of the pilots in your flight are shot down then they will be removed from your systems display. The shoot list generation and target prioritization’s have been improved. The system will now prioritize targets in center of HUD higher than the other potential threats. To prioritize something higher, place it in the center of the HUD, and press ‘T’. Cluster bombs have been adjusted so that they deploy when they reach a certain altitude. They used to deploy bomblets after a given time making it impossible to use them at low- level effectively. There has been a blast radius added to the bombs. Bombs will now damage ground vehicles and planes in close proximity, not just those hit (don’t drop a bomb too low now!). The ‘zoom-out’ in Satellite view has been increased. The damage modeling has been adjusted. Cannon rounds now do much less damage to buildings, as do MK20s. The manual adjustment of auto-pilot values in the Auto-pilot display has been adjusted to speed up the rate of change of the values. The weapon selection system has been modified. Previously when last AIM120 was released Cannon would be selected. Now, AIM9Xs are selected if present. The padlock views can no longer be used to padlock planes outside of visual range. You can still use target padlock though, since your Helmet Mounted Display avionics are showing you the location of the target. A range value has added to the superimposed MFD displays in full screen HUD. The missile damage for AIM9Xs and AIM120s has been adjusted. The Radar guided missiles and SAMs are now slightly easier to spoof in medium and hard difficulty levels. A wider selection of HUD colors has now been added. The HUD color is now saved between game loads. A vertical speed indicator value has now been added to ILS HUD. (VSI – in feet per second) The plane damage code has been adjusted – planes won’t disintegrate quite as often, and the player’s MFDs won’t all get knocked out together. Cluster Airfield – The target view in the briefing now shows a picture of the hangar which must be destroyed instead of the control tower. Finding the hangar used to be trial and error. Current wide angle views are now saved when you exit the game. If the airbrake is damaged, wheel brakes still work. The difficulty has been adjusted in following missions: CAP UK, Raid Egypt and Cluster CAS. Alt C (joystick center) settings are now saved when you exit the game. You don’t need to kill the throttle completely now to detach from the refueler. The aspect marker in HUD has been adjusted so it works correctly when tracking a target over the shoulder. The throttle noise is now louder when afterburner engaged. A new speech quality option has been added to the options screen. Changed expansion strip thumping noise so that it only occurs on taxiways – not on runways. Missile trails can now be seen at a greater distance.